Orbiting debris turns into stars and planets, at least until you go supernova....

Each cube of debris begins with a randomized angular momentum. Reset, zoom, pan, and be patient for best results.

The second mini-game published by Space Gold Studios, Star Simulator served as a bit of practice to keep Adam nimble. He threw it together on a Monday afternoon in order to scratch a scientific itch, as well as to practice rapid deployment to WebGL.

Future updates could include more debris, editable gravity and supernova variables, and a better algorithm for centering the supernova. Comment below with any other critical suggestions!

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